My board game remains almost the same, I changed around a few rules to where players draw cards more often and that they are more clear and concise. The board now has spots in which players cannot land and can use as cover from other players, while it isn't a large environmental factor, it still adds a degree of difficulty and strategy to the game. I'm going to test the ability to steal through the blocks today, if it goes badly than players cannot steal through them no matter what their range. I also did some more player balancing as it was suggested that one character was overpowered, I nerfed the range of that character.
I'm currently working on the art portion of my game, but because not every card is finished artistically I've yet to print them and test them that way, but I have settled on most all of my designs for each card in the sketch phase, but have yet to finalize the drawings of most of them.
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