Sunday, February 26, 2017

Sand Cloud Particle System




For my racing level I made a sand cloud particle system in cascade in UE4. To do this I used a Sub UV set material and several emitters.

( The particle in the level in the cascade editor, you can see which nodes are used here)

(The Sub UV set used i the level)

The first emitter is for random sand specs flowing within the cloud so that it may take on the appearance of sand, the next three are layers of cloud, I originally only had two of these emitters but when I brought the particle system into my level there wasn't enough contrast for the particle system to be noticeable so I tweaked it from there, the last emitter is to give the effect of sand particles running along the ground of the particle system.

The sand particle system initially exists within my level, but over time more sand clouds are triggered through laps in the race.

The video also features a second particle, not made specifically for this project, a confetti system. This is a simple particle just hooked up to the lap counter system seen above so that it triggers on finishing the race first.



Sunday, February 19, 2017

Particle Research


I'm going to be making an effect in cascade to simulate moving and rising sands in the desert like below...

I plan on combining the tutorials together to create this sand effect. I plan on having one emitter for small clouds moving at a rapid pace, one emitter for larger clouds moving at a slower pace, one emitter for dust particles moving inside the clouds, and one emitter for dust particles dragging against the ground to create the affect of moving sand. To do the sand clouds, I had to use SubUv sets to create the movement of sand.


Visual Targets-

Tutorials-




Wednesday, February 8, 2017

Exploding Barrel









   




In programming class we learned how to program an exploding that causes damage to the player using hit events and fire impulses. My code is seen above. This lantern is based off this design.



Tuesday, February 7, 2017

Racing Level Brainstorming

Theme- Moroccan city/ desert race at dawn

Terrain- desert, buildings, sewer system









 




The players traverse the rooftops of a city as they adjust to the level, the players drop down a level unto the street just before entering into the pipes/sewer system below the city where obstacles can begin to be found. After avoiding them the players exit into the desert where a long stretch of straight land lies ahead of them. A cannon in the distance will shoot at players and eventually players will have to maneuvor through exploding barrels as well before re-entering the pipe and being reintroduced to obstacles before the finish line. 









Thursday, February 2, 2017

Exploding Barrel Project

I'm currently unsure of the theme of my level, but I didn't want barrel to be too generic, so I decided upon another items that's commonly in levels, a gas lantern. Logically if you hit it it would spread fire and possibly explode if the gas used was propane. 

Image result for lanterns gasImage result for lanterns gas